![]() With RetroArch, you can adjust the game image to match your device’s dimensions and resolution, or even apply bezel overlays to customize the layout of your screen. With this method, you only have to remember hotkeys for one platform instead of different key mapping options across various emulators. You can also set up hotkeys for things like save states, loading save states, bringing up the RA menu, fast forward, etc. You can set your buttons for any RA core, and also save per-game settings and button remaps for the best experience. Here is a full core list so you can get an idea of all the emulation options within. You can find RetroArch on many systems, and it can also emulate a ton of systems too. For example, with RetroArch, you can unlock the following features: RetroArch features (click to enlarge) The answer is that RetroArch contains a lot of universal features that are not implemented in many of the other emulators. So you might be asking yourself, why should I bother with RetroArch, if I already have standalone emulator options that will play my games? That’s a fair question. Depending on the version of RetroArch you are using, you can pick and choose which cores to load, to be able to customize your experience, or the RetroArch build may come pre-loaded with all working cores. So in this guide I will use the words “emulators” and “cores” interchangeably. RetroArch consists of what they call “ cores“, which function as emulators embedded in the program. I have a habit of pronouncing it the latter way, which is what you’ll hear in my videos. Note that technically, “RetroArch” should be pronounced like “RetroARTCH” versus “RetroARK”, because it was first based on Arch Linux, but both pronunciations are considered acceptable. The frontend for RetroArch is often referred to as the “libretro frontend”. It can run on the usual platforms like Windows, MacOS and Linux, but it also runs on iOS and Android for tablets and phones, as well as on game consoles like PS2, PS3, PSP, PS Vita, Wii, Wii U, 2DS, 3DS, Switch, and more. RetroArch is a frontend for emulators, game engines and media players. However, if you are using a system that relies primarily on RetroArch for emulation (like Xbox), or you have a beefy PC that can run well regardless of optimizations, you may find success in emulating higher-end systems in RetroArch, too. For more modern consoles, it is often more efficient to rely on standalone emulators, which are generally more optimized than RetroArch. RetroArch really shines on retro systems, particularly PlayStation 1 and below games. The video will primarily be done on Windows PC, but the same method will apply to MacOS, Linux, Android, iOS, Vita, and Xbox platforms, and more. ![]() This guide is meant to help you get set up with various RetroArch iterations. In this guide I’m going to demystify some of the more peculiar things about this emulation frontend, and show you how I set up RetroArch on my own gaming platforms. But it does have quite a steep learning curve. RetroArch is one of my favorite programs to use for retro game emulation, because it can emulate many systems. Welcome to the world of Microsoft technology – choose a path and make your mark.Last updated: 28FEB2022 (see Changelog for details) ![]() Whether you’re a student or a seasoned technologist, we can empower you to build innovative applications, services, and experiences on the Microsoft platform that will help you make a meaningful impact in today’s interconnected world. Our edX courses, taught by Microsoft experts, let you learn through hands-on experience with broad reach, cutting-edge technologies in areas including cloud services, mobile development, and data sciences. In this new connected world, we believe technology creates opportunity, and our edX courses are designed to provide you with the core development skills needed to be successful in the cloud-first, mobile-first world. We are moving from a world where computing power was scarce to a place where it now is almost limitless, and where the true scarce commodity is increasingly human attention. This computing power will digitize nearly everything around us, and will derive insights from all of the data being generated by interactions among people and between people and machines. Billions of sensors, screens and devices – in conference rooms, living rooms, cities, cars, phones, PCs – are forming a vast network and streams of data that simply disappear into the background of our lives. ![]() Computing is ubiquitous, and experiences span devices and exhibit ambient intelligence. We live in a mobile-first and cloud-first world. You stop doing useful things if you don't learn.” – Satya Nadella, CEO, Microsoft
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